Rabbit Defender
Instructions:
- WASD to move.
- Mouse wheel to use your tools (gun, building turrets, repairing, hammer), or 1, 2, 3 and 4.
- Mouse Left Click to do actions and placing towers.
-> Destroy the crates to obtain resources.
-> Spend resources to build or upgrade turrets.
-> Upgrade turrets at the base's table.
Objective: Survive for 5 nights.
Description:
Explore the map, destroy crates to obtain resources and try your best to survive in this epic Tower Defense Game! In Rabbit Defender, embark on a daring adventure as a courageous rabbit defending its home from a relentless band of fox bandits. Explore the backdrop of a woodland that extends beyond familiar territories, this tower defense and action shooter hybrid challenges you to protect your home from threats that lie "outside the boundaries."
This is the Beginner's Jam Summer 2024 submission, with the theme “Outside the Boundaries!”.
Everything was done by us, art, music, code, animations, with the exception of the sound effects which were from the pixabay website.
Team
- Arthur - Gameplay Programmer and Game Designer
- Pscheidt - Art, Music, Animations , Quality Assurance, and Game Designer
- Ramon - AI Programmer and Game Designer
Status | In development |
Platforms | HTML5 |
Authors | Arthur Schuelter, Lucas Pscheidt, rartner |
Genre | Action |
Made with | Godot |
Tags | day-night_cycle, Exploration, Loot, Top down shooter, Tower Defense, upgrades |
Comments
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This game is super cute! I love the little rabbit character and the environment is nicely designed. I like how everything had little sounds. Gameplay was fun and a bit challenging. Sometimes the foxes would get stuck in place so I would kill them with my gun.
A well made tower-defense game, where you need to leave the boundaries of your house to setup defenses and withstand the enemy assault. I particularly enjoyed the animations, sound effects and artwork.
The game is fun and challenging (until you figure out an overpowered strategy) and there are various ways for you to setup your defenses, adding to the game's replayability.
As for the negatives: I recommend finding some way to make the game more challenging though, for instance, adding different pathing to the enemies when they spawn to attack your house. During one of my runs, the enemies would die instantly from turret fire when spawning, making the game trivial. Adding tougher enemy variants, like a tank-type would could possibly alleviate the issue.
Overall, it was a fun experience, congratulations to the team on a job well done! I'm sure that if you guys continue working on this project, it will become even better!
Thank you so much!! We will take everything you said into consideration for future updates!